It’s ingeniously streamlined stuff. Regular taps of the finger direct your tiny commando through the game’s cluttered top-down levels, while a swipe targets enemies, allowing your character to automatically open fire if they’re within range. Chaining kills together will reward you with a points and XP boost, and as different foes are steadily dropped into the battlefield – the fast, weak one, the lumbering, well-armoured fatty, the one that returns fire – you have to be a little tactical in the order in which you link them, taking out the most immediate threats first.
With a range of standard weapons, specials like turrets or waddling little gun-droids, and neat systems for grenades and melee, Extraction makes a great early impression: a shooter with a racing line slung between targets. The problems start to show, however, as later levels send you back into the same handful of maps to grind through a small selection of ever-repeating mission types, most of which revolve around escorts.
Extraction: Project Outbreak
Company Chillingo ShortRound
Format iPad iPhone