When Dragon Age II was released back in March it was met with very mixed reviews. Although I thought it was an overall great game I had to agree with a lot of the criticisms that it received from other reviewers and fans. The two biggest complaints stemmed from reused dungeons and monotonous, non strategic, tedious battles. Bioware took these criticisms into consideration and have made a more fan friendly Dragon Age experience with the latest dlc called “Legacy”.
Dragon Age II: Legacy takes place sometime during the events of Dragon Age II and has Hawke and company going to an ancient Grey Warden prison to discover why members of a criminal group called the Carta have been attacking him/her lately. Hawke eventually learns that the Carta are being manipulated by an ancient spirit of evil into obtaining “the blood of the Hawke”. With Hawke’s blood the spirit can be freed from its shackles and no doubt go about causing all kinds of dastardly mayhem. The story delves a little deeper into the history of the Hawke family, the Grey Wardens and The Blights.
Although the battle mechanics of Legacy are exactly the same as those of Dragon Age II what has been changed is how the enemies behave and generate. In Dragon Age II you would fight three to four waves of baddies any time that you would enter a battle. There was no real thinking involved. All you needed to do was mash on the attack button until everything was dead. In Legacy, battles unfold as they did in Dragon Age Origins in that there is a set amount of enemies to dispatch and since they are not random the enemies are placed in specific locations and you have to strategically figure out the best way to achieve victory over them. Another thing that helps to liven up combat are the many traps scattered throughout the levels. If you can lure foes to the right spots then you can defeat a good number of them by pulling levers and switches at the right time. Conversely, enemies can also use these traps to their advantage so you need to be aware of your surroundings to see if enemies are near trap triggers that they can use against you.